Veronika Shved's profile

Sound affects for animation "GHOST PLAY"

So, wandering around the Internet, I came across this wonderful animation that interested me with its intricacy and dynamism. I wondered what it would look like with its own sound. 



I apologize if there were mistakes and inaccuracies in my work, as at some points I may have misinterpreted the situation and, as a result, picked up the wrong sound.


In this animation, the emphasis was placed on the main character of the game (the ghost) and the different circumstances that happened to him in the human world, so I chose not to focus on the background details, so as not to distract the viewer from the main thing.



For the sound design of the character and additional atmospheric details, I used the sounds of a blanket, wind, creaking floor, hissing radio, that sort of thing. 



in order to voice the memories at the end, which appeared before the ghost's eyes, I used the reverse sound of the explosion of the very TV screen that was at the beginning, which also symbolizes that "we" are back at the beginning, that life returns and that everything falls into place at the end.
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And at the end I used the sound of a defibrillator, which implies that the character inside the game was trying to resurrect.

I'll explain the situation as I see it: since the end of the animation was open (or I just didn't understand it) and I wanted the main character (not the person playing the game, just the game character) to be revived and brought back to life, I decided to use the defibrillator sound, which would explain the whole plot idea (in my opinion) and its logical conclusion, something like a character inside the game was killed, or seriously injured, but he didn't die, he just fell into a coma, and his soul began to wander the earth without finding rest, as it is still attached to a living body. And then some surgeons successfully (or not) tried to bring him back to life, so that all the memories of his temporary stay as a disembodied spirit flashed before his eyes, and he woke up in his body, which we did not see.


Well, this is just my theory, which has a place, even if it may differ from the author's idea.
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So, all the materials that were used to create this video belong only to their copyright holders, the links to the originals are given below, and since this project was created solely for entertainment and demonstration of my abilities, I do not have any profit from it. No commercial usage!

Sound Design and Mixing: Veronika Shved
https://Zvukipro.com.​​​​​​​

Video credits go to ChungKang Animation School: https://youtu.be/dGetRgrF2Rw


Thanks for watching, I hope you enjoyed it!)
Sound affects for animation "GHOST PLAY"
Published:

Sound affects for animation "GHOST PLAY"

Published:

Creative Fields